Teamwork and Planning are two different ways to increase your chances of success. At the end of the section are four subsections that I really liked, and that could be adapted to any game or world: This covers the core mechanics of the game and gives a number of optional advanced combat rules for more tactical play, which look like fun. A Fake Eye will provide +4 to intimidation checks. They look real until the button is pushed. This category represents top quality fakes and near-perfect replicas of the real thing. You get little things like this:įake Eyes: Few people want to find out the hard way whether an Eye pointed at them is real or not, so a Fake Eye can be as effective for Intimidation as a real one. There aren't a lot, but they are meant to be rare and are very flavourful. It all depends on your status.Īlso interesting are the descriptions of talismans, charms, and magic (ancient technology) items. The most interesting thing here is that your clan may cover some of your expenses and even loan you weapons and armour for your ventures. Money, stuff, and how you convert one into the other. They're no stranger than many D&D creatures, but where the playable races in d&D are fairly vanilla, the races here are quite different and most would really let you excercise your role-playing muscles. So yep, these are not your typical fantasy races.
![empire of the petal throne cohorts empire of the petal throne cohorts](https://www.tekumel.com/images/eoasw/6pic_moh1.gif)
The live underground and are very literal. Tinaliya are short, squat, beings with beaks and bee-hive heads with four legs and 3 genders. Pe Choi – if you think 'mantis-man' you're nearly there.
![empire of the petal throne cohorts empire of the petal throne cohorts](https://static.wikia.nocookie.net/tekumel/images/5/57/Jakalla_-_Colour.jpg)
They bear both male and female sexual organs and wear their eggs on the outside. Pachi Lei are four-legged and armed humanoids with heads that look like somebody crossed a bird with an artichoke. Ahoggya are four-legged and armed brutes with a shell on top, looking kind of like a cross between a turtle and a mushroom.
#Empire of the petal throne cohorts how to
The second chapter has you jumping right into character creation with the following subsections: Concept, Clan, Religion, Stats, Attributes, Defects, Career, Skills, Resources, Rank, and Derived Values.Ĭhapter 3 describes the six playable non-human races (really, these are species, not races) on the planet, and how to make characters from them. This is a small distinction, but an interesting one. according to their professed core beliefs) then you still respect them. You may not approve of someone's acts, but if they have acted nobly (ie. Noble Action: In our way of thinking, noble and ignoble acts follow from morality, but in Tekumel, nobility is not tied to morality. Blood money: wrongful injuries and deaths will cost you. The game recommends that all characters start with the same status. How you relate to NPCs depends on relative status. Status is important, and something you wear and give outward clues about. Dress isn't often a feature that gets played up in games, but I suppose this is an invitation to do so, which by itself would give Tekumel a different feel. Architecture in cites as being unique, though with the exception of the 3-tiered sakbe roads, this doesn't really come across anywhere else in this book, and the architecture is not particularly well described or illustrated – a missed opportunity. Clans are very important in society and are your first loyalty. The culture of the place obviously differs from the usual. The world is hot and humid, sometimes beyond endurance limits. The wilderness is very hostile, so don't leave the trail. Metal is scarce most weapons and armour are made from Chlen hide. This chapter has a nice section outlining what makes Tekumel unique as a setting, and these things are: This also has one of the best What is a Roleplaying Game sections I've seen anywhere. This chapter introduces us to the setting and its publication history.
![empire of the petal throne cohorts empire of the petal throne cohorts](https://talestoastound.files.wordpress.com/2017/10/pic_swampfolk.jpg)
The difference between your roll and the target is recorded as your margin of success. But it seems a simple enough D10 roll under system with your stats as target numbers that can be modified up or down. I didn't know much about GOO's Tri-Stat system before reading this, and I suspect I'm still missing something since Tekumel has six stats, not three. I've always loved the ideas behind this setting – it's alien feel, vaguely science-fantasy, and the cultural inspirations from India, Egypt, and Central America really appeal to me.
![empire of the petal throne cohorts empire of the petal throne cohorts](https://1.bp.blogspot.com/-Z_Jg6LEVwVw/X0z8EeYtlJI/AAAAAAAAQn8/iHXmzsT3HM8Ty1m_ZZvUE3eY4pT8RGLygCNcBGAsYHQ/s1600/tetv11cover.jpg)
This book has been sitting on my shelf for ages. TLDR: 5 stars – it's got that wow factor, and no appreciable faults. Tekumel: Empire of the Petal Throne by Guardians of Order (GOO) 2005, 240pp.